Spore ModAPI Launcher Kit

General Info

Common Errors

Outdated Mods

Spore modding has been around for over 15 years, and many older mods have not been updated to be compatible with newer game versions.

General guidelines

Mods known to be outdated

The mods listed here are known to be incompatible with the game versions supported by the Launcher Kit, and should be not be used. Use these mods at your own risk.

Dark Injection

While Dark Injection has historically been a popular mod to install, and the latest version (9.r Beta 2.3.2) works with the latest game version, the mod has been left in an unfinished and unpolished state, and has multiple known issues. As a result, we no longer recommend the mod.

If you still want to use Dark Injection for its parts, you may use the mod, but it is strongly recommended to disable all non-essential options. Some of these options cause crashes, graphical issues, or incompatibilities with other mods. In particular, do not use the Full Darkspore UI or Darkspore Beta UI, and disable all options except the part categories.

Please note that even with these options disabled, there are still known issues and incompatibilities that cannot be fixed without fully uninstalling Dark Injection.

Some of these issues are related to Force Save, which is included with Dark Injection and cannot be disabled without fully uninstalling. These issues are described below.

Force Save

Force Save disables all validation checks when saving or loading creations, allowing invalid creations to be saved or loaded. While this is necessary for some mods, notably older part mods, this is a brute force approach, and removes many useful safety checks.

For example, this allows saving creations without a name (making them inaccessible), or saving/loading broken creations that cause crashes, potentially rendering the game unplayable.

For these reasons, it is strongly recommended not to use any Force Save mod.

If you have older part mods that require it, or otherwise need to selectively bypass normal saving restrictions, you may instead use toggleable force save, as explained here (link goes to SMC Discord), or included with the Cheatbox mod. These keep Force Save disabled unless explicitly needed.